![]() Also, I haven't had the "firefly" issue in Houdini that's so prevalent in Blender. You don't need to "commit and pray" to an edit. You can literally change anything in your model at any time. Blender's a great program, but Houdini's procedural approach is superior. I've only been using it for a little over a week but my impression of Houdini is that it's far, FAR beyond Blender. I decided that this was something I could wrap my mind around so I downloaded the Apprentice version of Houdini because I heard a lot of great things about it. I wasn't sure if 3D modeling was for me, so I played with Blender for several months. ![]() If your goal is to just learn it on the side, it's really whatever. Even better, you should go with Maya, which is terrible software and Autodesk is the worst, but it's the industry standard by a large margin If your goal is to model or animate professionally, you should go with Blender. ![]() Although Houdini is fully capable of both, has been used in production for both and only tends to get better as SESI invests hard on those areas, the truth is Houdini is not the main software for those disciplines However, none of this is because of Houdini modelling or animation capabilities. Demand for Houdini artists only tends to grow and SESI is generally a great company Generally speaking, Houdini is loved by its users. Houdini is battle tested by of all sizes studios all over the world. Now, Houdini is in the forefront of the highest level of VFX in the world. Well, you're asking this in /r/Houdini, so you probably already know what answers you'll get
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